Descent 3 Game
Oh my God! Descent 3
DESCENT 3 DEMO - Version 1 This is the original Descent 3 Demo we released for Thanksgiving of 1998. Demo 1 is the two-level demo of Descent 3 that the public their first taste of the game. The featured levels are the now-classic The Core and Polaris. We created to give everyone a taste of all the great stuff we did since we released the.
Jul 08, 2010 The default filenames for the program's installer are d2x-xl.exe, d3edit.exe, Descent 3.exe, LvlViw32.exe or SRVMAN32.exe etc. The software lies within Games, more precisely Action. The most popular versions among the software users are 1.0, 0.1 and 0.0. This PC program is suitable for 32-bit versions of Windows XP/Vista/7/8/10. Descent 3 by Outrage Entertainment. Publication date 1999 Topics Windows games, Vintage computer games, Action games.
is absolutely beautiful. Descent 3 is veritible eye candy filled with lots of special lighting effects and optical effects, such as specular mapping and mirrored surfaces. But be forewarned, Descent 3 REQUIRES 3D acceleration. Descent 3 most highly recommends the 3dFx Glide 3D acceleration, but also supports Direct 3D and OpenGL. This evaluation of Descent 3 is based on a 3DFx glide acceleration running on a Voodoo 3 2000 (PCI) graphics card. One of Descent 3's most oustanding graphical features is it's general handling of lighting effects. Much of the action takes place in small rooms or corridors where there's very little ambient light. This presents an excellent backdrop for showcasing the light source shading used in the game.There are several ways to light up your surroundings and be able to enjoy the yumminess of this eye candy. One fairly straight forward and obvious way is to simply turn on the headlight equipped on your Descent vehicle. You also have a seemingly endless supply of projectile flares. These are not long lasting, but allow you to light up an area without facing it. For a laugh, tag one of your enemies with one of these flares... they won't sneak up on you easily for a little while, anyways! These projectile flares can also serve a more tangible function. Open a door and fire one of these flares into a door jamb, and the door won't be able to close until the flare is completely out. Another cool way to light up the dark is to simply fire your weapons. As your shot speeds off away from you, it will light up everything around it. Lastly, there's your guidebot. He may flit around like a two year old strung out on caffeine, but at least he does generate light, which will light up the room when he's around you.
The sound effects and background sounds in Descent 3 are fantastic, as well. Descent 3 supports several different audio configurations, including surround sound(?), stereo, A3D, and DirectX Sound(?). Crank this baby up and run it through an A3D compatible card, a slew of speakers, and preferably an Intensor thrown in for good measure, and you can get lost and forget where you are. When you finally quit playing, you'll have to get used to level ground again. (No, I'm NOT kidding.)
Both the graphics and the sound in Descent 3 are top notch and work together to provide a very rich and emmersive environment. NOTE: If you experience lag while playing Descent 3 or short, intermittent drops in frame rate, and you are using a 3DFX based accelerator, you should download new drivers from 3Dfx.com. I had this problem originally, but once the new drivers were installed, the game ran beautifully.
Class 1 Drone | |||
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First Appears Level 1 | Size 3 meters | Weapon 2 pulse rock cutters | |
Threat Low | Points 100 | Often Drops Energy Boost | |
Doesn't fire very fast except on higher difficulties. Almost always travels in groups. Occasionally seen dropping Proximity Bombs (first seen on Level 11); these are distinguished by their camouflage texture. |
Class 2 Drone | |||
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First Appears Level 1 | Size 4 meters | Weapon 2 argon welding lasers (LL3) | |
Threat Low | Points 200 | Often Drops Shield Boost | |
Slightly more dangerous. |
Descent 3 free. download full Game
Small Hulk | |||
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First Appears Level 1 | Size 5 meters | Weapon 2 heavy argon lasers (LL4) | |
Threat Low | Points 500 | Often Drops Shield Boost | |
Seems a lower threat than even the C1D's, but there's usually 2-3 of them at one time. |
Medium Hulk | |||
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First Appears Level 3 | Size 7 meters | Weapon 2 missile launchers (Concussion) | |
Threat High | Points 500 | Often Drops Concussion Missiles | |
Don't let these guys surprise you, or you'll be sorry. |
Medium Lifter | |||
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First Appears Level 4 | Size 5 meters | Weapon 2 diamond plated swingarms | |
Threat Medium | Points 500 | Often Drops Shield Boost | |
Travel in packs, and screech just like C1D's. |
Cloaked Lifter | |||
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First Appears Level 4 | Size 4 meters | Weapon 2 diamond plated swingarms, cloaking device | |
Threat Low | Points 1000 | Often Drops Cloaking Device | |
Annoying, but they often drop Cloaking Devices. |
Super (Heavy) Hulk | |||
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First Appears Level 5 | Size 7 meters | Weapon 2 missile launchers (Homing) | |
Threat Very Very High | Points 1500 | Often Drops Homing Missiles | |
Your nemesis. DO NOT let one of these get on your blind side! They increase in quantity with every level, and often guard the reactor. |
Class 1 (Vulcan) Driller | |||
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First Appears Level 6 | Size 5 meters | Weapon Uranium mass drivers (Vulcan Cannon) | |
Threat Very High | Points 1000 | Often Drops Vulcan Cannon / nothing | |
Their screech will surely send shivers down your spine (or you flinching away from the screen) on higher difficulties. With the Vulcan Cannon (which fires VERY fast), they can take 20-30 of your shields in seconds. You should catch them by surprise if at all possible (preferably with a Homing Missile). |
'Spider' Processing Robot | |||
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First Appears Level 6 | Size 8 meters | Weapon 3 mass driver rifles (rock cutters) | |
Threat Medium | Points 600 | Often Drops Baby Spiders | |
This unique robot often spawns Baby Spider robots (or even clones of itself!) when it's destroyed. |
Baby Spider | |||
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First Appears Level 6 | Size 2 meters | Weapon Laser (LL1) | |
Threat Medium | Points 100 | Often Drops nothing | |
Quite an annoyance if you lose one in your blind spot. |
Boss #1 (Level 7) | ||
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Size 28 meters | ||
Weapon Smart Missiles, cloaking device, teleport | ||
Threat Very Very High | ||
Points 5000 | ||
Do not take this boss lightly! Its Smart Missiles are very damaging, and will kill if they hit you directly. See the Level 7 walkthrough. |
Advanced Lifter | |||
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First Appears Level 8 | Size 5-6 meters | Weapon 4 tungsten swingarms | |
Threat Medium | Points 800 | Often Drops Shield Boost | |
More dangerous than Medium Lifters, as they are nearly silent and have twice as many claws. |
Secondary Lifter | |||
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First Appears Level 8 | Size 4 meters | Weapon 1 heavy laser (LL1) | |
Threat Medium | Points 400 | Often Drops nothing | |
More dangerous than either of the other Lifters. These Crows always travel in groups of two or three. |
Class 2 Supervisor Robot | |||
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First Appears Level 8 | Size 4 meters | Weapon None | |
Threat Low | Points 400 | Often Drops Varies | |
These appear rarely, but if you're lucky, you may get a nice powerup (or some robots, if you're not so lucky) for destroying it. Supposedly, the Supervisors are programmed to increase the awareness of nearby robots, but I don't recall seeing that really happen. |
Cloaked Hulk | |||
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First Appears Level 10 | Size 7 meters | Weapon 2 missile launchers (Concussion), cloaking device | |
Threat Very High | Points 700 | Often Drops Concussion Missiles | |
Slightly more heavily armored than their visible counterparts, and thus much more dangerous. |
Class 1 Heavy (Plasma) Driller | |||
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First Appears Level 10 | Size 8 meters | Weapon Plasma Cannons | |
Threat Very High | Points 1000 | Often Drops Plasma Cannon / Energy Boost | |
Obviously, the Plasma Drillers are very dangerous, and are more heavily armored than Vulcan Drillers. Don't turn your back on them. |
Miniboss | |||
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First Appears Secret Level 1 / Level 23 | Size 11 meters | Weapon Fusion Cannons | |
Threat Very Very High | Points 2000 | Often Drops Fusion Cannon / Energy Boost | |
Takes a Mega Missile and another missile (two Megas would be wasteful), two Smarts, or a steady stream of cannon fire to dispose of. Don't let one catch you by surprise—Fusion fire can rob you of 60 shield units per hit! |
PTMC Defense Prototype | |||
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First Appears Secret Level 1 / Level 13 | Size 3 meters | Weapon 4 argon cannons (Quad LL4s) | |
Threat Medium | Points 1500 | Often Drops Quad Laser / Energy Boost | |
These fire REALLY fast, but for the point value, they certainly aren't as deadly as Super Hulks. |
Class 2 Platform Robot (Laser) | |||
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First Appears Secret Level 1 / Level 16 | Size 5 meters | Weapon Rapid-fire argon laser (LL3) | |
Threat Medium | Points 300 | Often Drops Shield Boost | |
Piece of cake. Laser Platforms fire faster than C2D's, in 3-bolt bursts. |
Class 2 Platform Robot (Missile) | |||
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First Appears Secret Level 1 / Level 16 | Size 5 meters | Weapon Rapid-fire missile launcher (Concussion) | |
Threat Very Very High | Points 800 | Often Drops Concussion Missiles | |
NOT a piece of cake. Missile Platforms fire in 3-missile bursts, and thus are a serious threat if you're not careful. |
Class 3 Gopher Robot | |||
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First Appears Level 17 | Size 5 meters | Weapon Proximity Bombs | |
Threat Low | Points 200 | Often Drops Energy Boost | |
They take lots of shots to kill, they drop bombs everywhere, and they occur in large numbers. Needless to say, extremely irritating. Ordinarily, Gophers use the same lasers as C2D's and Laser Platforms, but all of the ones in First Strike are programmed to drop bombs. |
Cloaked Vulcan | |||
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First Appears Secret Level 1 / Level 22 | Size 5 meters | Weapon Uranium mass drivers (Vulcan Cannon), cloaking device | |
Threat Very Very High | Points 600 | Often Drops Cloaking Device | |
Pray you have a Cloaking Device or Invulnerability handy when you face one of these. |
Descent 3 Games
Boss #2 (Level 27) | ||
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Size 32 meters | ||
Weapon Mega Missiles, cloaking device, teleport | ||
Threat Insane | ||
Points 10000 | ||
Very, Very Bad. Mega Missiles will kill on impact if you have less than 180 shield units! See the Level 27 walkthrough. |
Descent 3 Game Guide
Split Pod (Red Triangle) | |||
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First Appears Not in First Strike | Size 5 meters | Weapon none | |
Threat Low | Points 100 | Often Drops nothing | |
The Red Triangle is included in the DESCENT engine but not used in First Strike. It can be found in many fan-made levels, often as a bomber; in bomber mode, Red Triangles fly very fast—much like the Omega Guppy in DESCENT II, but with weak armor. |