Descent 3 Game

Oh my God! Descent 3

DESCENT 3 DEMO - Version 1 This is the original Descent 3 Demo we released for Thanksgiving of 1998. Demo 1 is the two-level demo of Descent 3 that the public their first taste of the game. The featured levels are the now-classic The Core and Polaris. We created to give everyone a taste of all the great stuff we did since we released the.

Jul 08, 2010 The default filenames for the program's installer are d2x-xl.exe, d3edit.exe, Descent 3.exe, LvlViw32.exe or SRVMAN32.exe etc. The software lies within Games, more precisely Action. The most popular versions among the software users are 1.0, 0.1 and 0.0. This PC program is suitable for 32-bit versions of Windows XP/Vista/7/8/10. Descent 3 by Outrage Entertainment. Publication date 1999 Topics Windows games, Vintage computer games, Action games.

Descent 3 game download is absolutely beautiful. Descent 3 is veritible eye candy filled with lots of special lighting effects and optical effects, such as specular mapping and mirrored surfaces. But be forewarned, Descent 3 REQUIRES 3D acceleration. Descent 3 most highly recommends the 3dFx Glide 3D acceleration, but also supports Direct 3D and OpenGL. This evaluation of Descent 3 is based on a 3DFx glide acceleration running on a Voodoo 3 2000 (PCI) graphics card. One of Descent 3's most oustanding graphical features is it's general handling of lighting effects. Much of the action takes place in small rooms or corridors where there's very little ambient light. This presents an excellent backdrop for showcasing the light source shading used in the game.

There are several ways to light up your surroundings and be able to enjoy the yumminess of this eye candy. One fairly straight forward and obvious way is to simply turn on the headlight equipped on your Descent vehicle. You also have a seemingly endless supply of projectile flares. These are not long lasting, but allow you to light up an area without facing it. For a laugh, tag one of your enemies with one of these flares... they won't sneak up on you easily for a little while, anyways! These projectile flares can also serve a more tangible function. Open a door and fire one of these flares into a door jamb, and the door won't be able to close until the flare is completely out. Another cool way to light up the dark is to simply fire your weapons. As your shot speeds off away from you, it will light up everything around it. Lastly, there's your guidebot. He may flit around like a two year old strung out on caffeine, but at least he does generate light, which will light up the room when he's around you.

Game

The sound effects and background sounds in Descent 3 are fantastic, as well. Descent 3 supports several different audio configurations, including surround sound(?), stereo, A3D, and DirectX Sound(?). Crank this baby up and run it through an A3D compatible card, a slew of speakers, and preferably an Intensor thrown in for good measure, and you can get lost and forget where you are. When you finally quit playing, you'll have to get used to level ground again. (No, I'm NOT kidding.)

Both the graphics and the sound in Descent 3 are top notch and work together to provide a very rich and emmersive environment. NOTE: If you experience lag while playing Descent 3 or short, intermittent drops in frame rate, and you are using a 3DFX based accelerator, you should download new drivers from 3Dfx.com. I had this problem originally, but once the new drivers were installed, the game ran beautifully.

Class 1 Drone

First Appears

Level 1

Size

3 meters

Weapon

2 pulse rock cutters

Threat

Low

Points

100

Often Drops

Energy Boost

Doesn't fire very fast except on higher difficulties. Almost always travels in groups. Occasionally seen dropping Proximity Bombs (first seen on Level 11); these are distinguished by their camouflage texture.

Class 2 Drone

First Appears

Level 1

Size

4 meters

Weapon

2 argon welding lasers (LL3)

Threat

Low

Points

200

Often Drops

Shield Boost

Slightly more dangerous.

Descent 3 free. download full Game

Small Hulk

First Appears

Level 1

Size

5 meters

Weapon

2 heavy argon lasers (LL4)

Threat

Low

Points

500

Often Drops

Shield Boost

Seems a lower threat than even the C1D's, but there's usually 2-3 of them at one time.

Medium Hulk

First Appears

Level 3

Size

7 meters

Weapon

2 missile launchers (Concussion)

Threat

High

Points

500

Often Drops

Concussion Missiles

Don't let these guys surprise you, or you'll be sorry.

Medium Lifter

First Appears

Level 4

Size

5 meters

Weapon

2 diamond plated swingarms

Threat

Medium

Points

500

Often Drops

Shield Boost

Travel in packs, and screech just like C1D's.

Cloaked Lifter

First Appears

Level 4

Size

4 meters

Weapon

2 diamond plated swingarms, cloaking device

Threat

Low

Points

1000

Often Drops

Cloaking Device

Annoying, but they often drop Cloaking Devices.

Super (Heavy) Hulk

First Appears

Level 5

Size

7 meters

Weapon

2 missile launchers (Homing)

Threat

Very Very High

Points

1500

Often Drops

Homing Missiles

Your nemesis. DO NOT let one of these get on your blind side! They increase in quantity with every level, and often guard the reactor.

Class 1 (Vulcan) Driller

First Appears

Level 6

Size

5 meters

Weapon

Uranium mass drivers (Vulcan Cannon)

Threat

Very High

Points

1000

Often Drops

Vulcan Cannon / nothing

Their screech will surely send shivers down your spine (or you flinching away from the screen) on higher difficulties. With the Vulcan Cannon (which fires VERY fast), they can take 20-30 of your shields in seconds. You should catch them by surprise if at all possible (preferably with a Homing Missile).

'Spider' Processing Robot

First Appears

Level 6

Size

8 meters

Weapon

3 mass driver rifles (rock cutters)

Threat

Medium

Points

600

Often Drops

Baby Spiders

This unique robot often spawns Baby Spider robots (or even clones of itself!) when it's destroyed.

Baby Spider

First Appears

Level 6

Size

2 meters

Weapon

Laser (LL1)

Threat

Medium

Points

100

Often Drops

nothing

Quite an annoyance if you lose one in your blind spot.

Boss #1 (Level 7)

Size

28 meters

Weapon

Smart Missiles, cloaking device, teleport

Threat

Very Very High

Points

5000

Do not take this boss lightly! Its Smart Missiles are very damaging, and will kill if they hit you directly. See the Level 7 walkthrough.

Advanced Lifter

First Appears

Level 8

Size

5-6 meters

Weapon

4 tungsten swingarms

Threat

Medium

Points

800

Often Drops

Shield Boost

More dangerous than Medium Lifters, as they are nearly silent and have twice as many claws.

Secondary Lifter

First Appears

Level 8

Size

4 meters

Weapon

1 heavy laser (LL1)

Threat

Medium

Points

400

Often Drops

nothing

More dangerous than either of the other Lifters. These Crows always travel in groups of two or three.

Class 2 Supervisor Robot

First Appears

Level 8

Size

4 meters

Weapon

None

Threat

Low

Points

400

Often Drops

Varies

These appear rarely, but if you're lucky, you may get a nice powerup (or some robots, if you're not so lucky) for destroying it. Supposedly, the Supervisors are programmed to increase the awareness of nearby robots, but I don't recall seeing that really happen.

Cloaked Hulk

First Appears

Level 10

Size

7 meters

Weapon

2 missile launchers (Concussion), cloaking device

Threat

Very High

Points

700

Often Drops

Concussion Missiles

Slightly more heavily armored than their visible counterparts, and thus much more dangerous.

Class 1 Heavy (Plasma) Driller

First Appears

Level 10

Size

8 meters

Weapon

Plasma Cannons

Threat

Very High

Points

1000

Often Drops

Plasma Cannon / Energy Boost

Obviously, the Plasma Drillers are very dangerous, and are more heavily armored than Vulcan Drillers. Don't turn your back on them.

Miniboss

First Appears

Secret Level 1 / Level 23

Size

11 meters

Weapon

Fusion Cannons

Threat

Very Very High

Points

2000

Often Drops

Fusion Cannon / Energy Boost

Takes a Mega Missile and another missile (two Megas would be wasteful), two Smarts, or a steady stream of cannon fire to dispose of. Don't let one catch you by surprise—Fusion fire can rob you of 60 shield units per hit!

PTMC Defense Prototype

First Appears

Secret Level 1 / Level 13

Size

3 meters

Weapon

4 argon cannons (Quad LL4s)

Threat

Medium

Points

1500

Often Drops

Quad Laser / Energy Boost

These fire REALLY fast, but for the point value, they certainly aren't as deadly as Super Hulks.

Class 2 Platform Robot (Laser)

First Appears

Secret Level 1 / Level 16

Size

5 meters

Weapon

Rapid-fire argon laser (LL3)

Threat

Medium

Points

300

Often Drops

Shield Boost

Piece of cake. Laser Platforms fire faster than C2D's, in 3-bolt bursts.

Class 2 Platform Robot (Missile)

First Appears

Secret Level 1 / Level 16

Size

5 meters

Weapon

Rapid-fire missile launcher (Concussion)

Threat

Very Very High

Points

800

Often Drops

Concussion Missiles

NOT a piece of cake. Missile Platforms fire in 3-missile bursts, and thus are a serious threat if you're not careful.

Class 3 Gopher Robot

First Appears

Level 17

Size

5 meters

Weapon

Proximity Bombs

Threat

Low

Points

200

Often Drops

Energy Boost

They take lots of shots to kill, they drop bombs everywhere, and they occur in large numbers. Needless to say, extremely irritating. Ordinarily, Gophers use the same lasers as C2D's and Laser Platforms, but all of the ones in First Strike are programmed to drop bombs.

Cloaked Vulcan

First Appears

Secret Level 1 / Level 22

Size

5 meters

Weapon

Uranium mass drivers (Vulcan Cannon), cloaking device

Threat

Very Very High

Points

600

Often Drops

Cloaking Device

Pray you have a Cloaking Device or Invulnerability handy when you face one of these.

Descent 3 Games

Boss #2 (Level 27)

Size

32 meters

Weapon

Mega Missiles, cloaking device, teleport

Threat

Insane

Points

10000

Very, Very Bad. Mega Missiles will kill on impact if you have less than 180 shield units! See the Level 27 walkthrough.

Descent 3 Game Guide

Split Pod (Red Triangle)

First Appears

Not in First Strike

Size

5 meters

Weapon

none

Threat

Low

Points

100

Often Drops

nothing

The Red Triangle is included in the DESCENT engine but not used in First Strike. It can be found in many fan-made levels, often as a bomber; in bomber mode, Red Triangles fly very fast—much like the Omega Guppy in DESCENT II, but with weak armor.